			    TRAVELLER Digest 182

Topics covered in this issue include:

  1) Re: Adventure Seed 2, version 10	by Mark Clark <markc@brahms.udel.edu>

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Date: Fri, 3 Feb 1995 14:12:53 -0500 (EST)
From: Mark Clark <markc@brahms.udel.edu>
To: traveller@MPGN.COM
Subject: Re: Adventure Seed 2, version 10
Message-ID: <Pine.SOL.3.91.950203135938.8570B-100000@brahms.udel.edu>

>Mark Clark wrote yesterday in his adventure idea.

>>10) As 8, but the asteroid's inhabitants are violently xenophobic, and
>>will fight to destroy the player's group.  They are technologically less
>>sophisticated than players, however, so the Captain's father can be
>>rescued if things are done right.

>If they were xenophobic, why would they keep the Captain's father
>alive. I would assume they shot him right off the bat.  The Captain
>would want revenge and want to destroy the entire ship, probably an
>easy job for the players and their hi-tech ship.  the Players would
>have to decide if they would help him or stop him.  If they stopped
>him, they probably won't get paid....

>Lewis Roberts

Good point, Lewis - I didn't think this through.  Two possible 
explanations.  One, the xenophobic inhabitants have some moral or 
religeous code against killing, so they have kept the Captain's father 
alive.  This would also help the characters, since if they lost they'd be 
captured rather than killed.  Two, perhaps they are xenophobic due to the 
Captain's father, who has gone mildly insane from being abandoned and 
thinks one of the players is the guy who abandoned him. The asteroid 
people are xenophobic because of the paranoid stories the Captain's 
father is telling them. 

Of course, it could just be that the Captain's father is dead, and so now 
it's time for revenge.  

Finally, here's idea 12:

12) As 8, only all the asteroid inhabitants are dead.  They died from a 
disease they got after they ate the Captain's father and his buddies raw 
in a barbaric ceremony.  The players are free to loot the asteroid. 

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End of TRAVELLER Digest 182
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